Resident Evil 2 remake level
Unfinished Resident Evil 2 Remake level that I had been working on. There is no blockout at the moment, however, this shows my progress and way of working.
Starting of with a script, and slowly getting into sketching a level, to then basic block outs.
Elements:
Enemies:
Zombies, Zombies are on a walk cycle?
Allows player to sneak past instead?
Lickers, Modified Zombie, Crimson heads?
Can use dodge on it!
Zombie Dog
Weapons/Tools:
Glock 17 (Police Officers), Fire Hydrant, Mallet, Crowbar, HandSaw? (Shop Classroom), ScrewDriver (used like the knives in RE2), Keys/KeyCards, Green and Pink Plants?
AI Civilians? (Students, Teachers, Staff?)
Classrooms, Nurses room, Shop Class, police officer room, principals office, gym, hallways, Home ec room, courtyard
Vents, lockers, Janitor Closet, windows
School is in lockdown mode, parts of the school are separated with barriers going down from ceiling
Goals - what am I trying to do, why, and how
Creating a Resident Evil inspired game (section)
To practice my level design skills
scripting/writing process of Ld, show workflow, show gameplay ideas and how they implement
Express how the level and my thoughts can be revised into other game formats
The pieces to the level isn’t stuck to one genre
Short level (3min?)
THEME: Escape (The School)
Sequence:
Intro: Player is in school bathroom, a bus crashes into the building, all lights turn off in the school, emergency lights boot up, can hear screaming and groans from monsters
Level Starts in a School Bathroom, inside a stall
“What the hell was that?”
(Announcement rings telling everyone that there is an intruder?)
Player exits the bathroom stall
explores area
- Checks other bathroom stalls
- Find a Note?
When about to interact with the door character bursts through bitten (not yet changed)
(Introduce the problem)
“There’s someone in the school”? “There are some crazy people on the loose”? “You have to get out of here” (Treated like an intruder broke into the school?)
(Given the base goal - Escape the School)
Exit bathroom - into hallway
Can hear distant groans down aways
Player sees zombie down the hall
(have no weapon so must proceed a different way) > classroom
Enter classroom down the hall
Explore the room looking for something
See vent
“I bet I can squeeze through that.”
Find screwdriver
Open vent with screwdriver
Travel through vent into next classroom
Jumping down alerts zombie next to player causing a quicktime event to stab zombie with screwdriver (like the knife event in Resident Evil)
Pushing the zombie away more zombies are shown in room
Introduce dodge mechanic (Like Jill in RE3 remake)
“Oh no what do I do”? ‘Dodge with Space Bar’
Player dodges through two other zombies in the room
Door closes zombies do not go through after classroom
Up the hallway we see the sound of the crash at the beginning with a school bus crashed into the building
We see zombies stuck inside banging on windows, as well as, dead on the ground, with debris
In the corner of the hallway is a healing herb (stands out with color and lighting)
Turning we see lockers on the side with an officer on the ground, flashlight facing him with gun
Player takes gun and opens lockers to find scissors
Player pushes away a locker, revealing two zombies inside
Essentially like a shotting range player is far enough away to introduce the aim mechanic and then shot
Approaching the second zombie will be closer but player would be given enough time
Entering the connected classroom
3 more zombies
Player is given the option to shoot all, some, or evade
Essentially two exit points/paths to the door
Entering hallway light from behind the security room door seeps into the hallway enticing the player that direction
Player will then need to back track down past the door they went through to find the key on the ground as well as a healing item
Returning to the security room player can enter
Interact with the computer to reveal exit and hallway they plan to go down
Introduce new enemy, the Licker
Cutscene shows a person running and licker grabbing them
(Address to the player that being quiet wont alert the enemy and they can go passed)
Exiting the security room via broken window the player quietly goes past the licker and into the janitors closet
Finding a vent the player searches for the screwdriver (Either behind the player after entering or in a locker facing the door?)
Unscrewing the vent player goes through
(Either an abrupt fall through or an intentional drop down the player ends up in the middle of another classroom)